Thursday 15 September 2011

Let's go to Reposaari 21nd September

A journey to Reposaari: Buss from UCPori leaves 10.30 am, in front of the Taik's door We will spend whole day with other students, studying and doing exercises lunch available Buss from Reposaari to Pori leaves 16.00 pm Unfortunately there is no opportunities to stay overnight in the center. The house if right now full booked.

Team assignment was to make sociogram (i.e. social network or process visualisation http://en.wikipedia.org/wiki/Sociogram) from the work in progress of students of visual culture.

Assignment in Finnish:
HAASTATELKAA 3 HENGEN RYHMÄSSÄ YHTÄ TAIDETEOSTA TEKEVÄÄ OPISKELJAA, JOIDEN OMA TEHTÄVÄNANTO OLI:


"Tiistai:
1)
Valitse Reposaaresta jokin paikka, tila, tilanne. Tee valitsemaasi paikkaan, tilaan,
tilanteeseen liittyvä teos, joka koostuu (vähintään) kahdesta elementistä tai osasta.
Tarkastele työssäsi teoksen rajoja (osien välistä jännitettä ja teoksen ulkopuolelle jääviä asioita).
Keskiviikko
2)
Valitse joku elementti tai asia jonkun toisen tekemästä teoksesta ja tee seuraava teoksesi
 
sisällyttäen tuo asia omaan teokseesi. Teoksesi suhde valitsemaasi asiaan voi olla
esimerkiksi sisällyttävä, kommentoiva, rikkova tai purkava."


PIIRTÄKÄÄ HAASTATTELUN POHJALTA SOSIOGRAMMI, VISUAALINEN KARTTA OPISKELIJAN

TEOKSEN TEKOPROSESSISTA. MISTÄ HÄN OTTI OSIA OMAAN TYÖHÖNSÄ,

MINKÄKANSSA KOMMUNIKOI, MITÄ ASIOITA, IHMISIÄ, TEOKSIA YHTEEN TYÖHÖN
LIITTYY.
 
Flowcharts and visualizations from various artistic and creative processes: https://picasaweb.google.com/mmaenpaa/CBMConceptDesign2011

Concept Design Learning Circle from Taik Pori on Vimeo.

What do you say in your concept plan?


Learning Circle students form MAs of Creative Business Management and Visual Culture









Concept Design Learning Circle 14.9.2011


Students are studying the key concepts and words concerning concept design. Students are working in 2-3 person teams (recommendation: one cbm-tukkk / cbm-taik. and one vkm-taik)

·      Every team gets a theme to work with.
·      Every team gets a big paper and marker pen
·      Teams are given 60 minutes (1 h) time to make a poster about the theme. Teams can work in computer-class or library. According to the poster, team makes guidelines for short one-two minute lecture about the theme
·      Teams got back to Värjäämö after an hour, stick their poster to wall in numeral order
·      One person from the team leaves by the poster and presents the short speech / lecture to those circulating the posters
·      When others have circulated the posters and listened all short lectures other person from the team leaves by the poster and starts lecturing. This is how everyone sees all the posters and also gives lectures

The themes:
1.    Idea
2.    Concept
3.    Concept plan
4.    Proof of Concept, Proof of Principle
5.    Project plan, phases of project
6.    Innovation
7.    User centered design / user generated design
8.    Creative problem solving 
9.    Crowdsourcing
10. Remix culture
11. Creative Commons (http://creativecommons.fi/)
12. Network economy
13. Sales pitch / "pitsaus"

Posters availablehttp://www2.uiah.fi/~jjuhala/codes/ 

Wednesday 7 September 2011

Schedule and Program

7.9. 10-13 Väärjäämö: Innovation – Idea – concept
14.9. 10-13 NOTE: Ateljee: Learning Circle – Sharing the Knowledge
21.9. 10-13 Reposaari – Collective authorship, knowledge work
28.9 10-13 Ateljee: Leena Hoppania: Verkostomaiset toimintamallit
5.10 10-13 Ateljee, ATK-class: Working day
12.10 10-13 Ateljee: Concept presentation

Delivery and Working Methods

Lectures, discussions and group assignments about the principles of user-centred, sustainable and universal design; and an introduction to project management basics for realizing a concept design project. The students work in groups on an assignment, drafting a concept related to the topic of “communities”, and demonstrating it.

Learning outcomes and content


The Learning Outcomes of the course is to give students an understanding or the
role and potentialities of media production, basic tools for concept design and for
management of creative processes

The Content: Different tools and methods used in concept design and in the
first phases of media production, like scenarios, user-centered and co-design.